Underground Crystal Unity C# First person puzzle URP Probuilder Underground Crystal is a first person puzzle game. You need to collect pieces of a broken machine. This is a indicator for the player where the missing machine part should be placed. I made this using a coroutine private IEnumerator TranspentLoop(GameObject whattoMove, Transform from, Transform to) { float timer = 0; bool getOutLoop = true; while (getOutLoop) { whattoMove.transform.position = Vector3.Lerp(from.position, to.position, timer); whattoMove.transform.rotation = Quaternion.Lerp(from.rotation,to.rotation,timer); timer += Time.deltaTime; timer %= 1.5f; yield return new WaitForEndOfFrame(); } } With URP Reflection Probes and Light Probe Groups I created this awesome lighting. This allows dynamic reflections on moving crystals. Team: 3 developers, 3 artistsType: School project https://gitlab.glu.nl/rbalkenende/shortburn2021/-/tree/Team16 2021 June 7th – 2021 July 2nd (4 weeks)